Character Concept art Dusk Wave Arts
In this project, we developed a design toolkit for the core elements of a game based on proprietary IP that contains elements of precision and momentum gameplay.
As the concept artist, I conceptualized and designed enemies to the said IP.


Conceptualizing




To design the game's enemies, I had to study the world of the IP and conceptualize the enemies based on the story and lore of the world the IP is set in.




Finalizing
Taking a divergent approach, I designed many sketches to help our client choose the style and type of enemy for the game.
Based on the story and nature of the game, the enemies have different types based on how aggressive or friendly they are. Aggressive, neutral, and friendly types are the main three.
With the enemies chosen, I made 360 sheets for the modeling team to use as a reference.


Other Initial Concepts









